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Re: Speedy3D support in DOSBox

FYI, segment 0xF000 is the system BIOS region, segment 0xC000 is the video BIOS region (for EGA/VGA). Use phys_write to write to BIOS (read-only) regions, because mem_write cannot. Perhaps this was your intent: Copy code to clipboard 1 phys_writed(PhysMake(0xF000, 0x09FC), 0x00000079);

Re: swapping CDs in a physical CD ROM drive

FYI, in addition to swapping mounted images, Control-F4 also rescans drives (by discarding the cached directory contents), so that may have been the solution after inserting a different disc in the physical optical drive. Rescanning isn't necessary when switching disks with physical floppy drives …

Re: Lunicus, DosBox 0.74, Win3.1

Perhaps I have a different version of the game, as it appears to work fine in 0.74 and SVN with Windows 3.1 or 3.11 enhanced mode with Win32s installed. I saw no mention of SHARE during installation. However, there are paging access errors with the default CPU type (the infamous "Unexpected DOS …

Re: looking for old ega DOS PC GAME

the title was ONE WORD i always thought the title was OTOPOS but i checked it and thats a different game .... (maybe similar ) scifi game setting 1st person : you navigate through a spaceship with narrow corridors and crude early drawn graphics which imitate a 3d 1st person perspective you could …

Re: Tony & Friends in Kellogg's Land

Seems to work fine in DOSBox with default settings except: machine=vgaonly, core=normal, cycles=10000. The vgaonly machine type is needed for water to look as it should, and the core and cycles are needed for the sound to work. Of course you should also run the game's setup and enable SB sound with …

Re: PCEM Hercules

Some background on the "blend" option finding its way into 86box: https://github.com/86Box/86Box/issues/260 https://www.vogons.org/viewtopic.php?f=31&t=25987 The idea was to simulate behavior of CRT scan lines showing some appearance of intensity when horizontally adjacent pixels "bleed" into one …

Re: Command line length bug

Longer command lines are accepted by the internal shell, which can handle them -- and this is very useful for multi-image mount commands that can be long indeed. However, the command tail that is copied into the PSP is predictably clipped to what can fit when executing DOS programs.

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