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Re: dgVoodoo crash with Rog Ally

Thanks! Ok, the DX12 error message is useful, but I can't figure out which CopyTextureRegion call is the culprit. I tried to repro it by the log with my own test app but I didn't succeed. Could you plz make another dump? 1) I updated the .zip package for the dump (with the latest fixes) that I sent …

Re: dgVoodoo crash with Rog Ally

1. ok, cool. fixed! ffxiii and ffxiii2, no more crash. 2. However, ffxiii-3 lightning returns crashes with both dx12 modes but works fine with the dx11 modes (also AMD only-works fine for nvidia and intel) here is the dgvoodoo debug view crash log: https://mega.nz/file/7psUTI5C#Qx9f7P4cR0VR6ZpX_ …

Re: dgVoodoo crash with Rog Ally

Hours? Sorry for the torturing... It shouldn't take more than creating the previous log. Anyway, thanks, I might have a guess now, in fact the d3d11 and 12 logs points to the same culprit. Now, could you make a crash dump plz? I made a pack with a prepared version of d3d9. Also, to enable generating …

Re: dgVoodoo crash with Rog Ally

One idea: if you could attach another log, using D3D12 (you must select it from the API list) and forcing the game to run on a single cpu core, then I could look into it. Under such conditions the rendering is single threaded in dgvoodoo, so the latest trace line would tell where the crash happens, …

Re: dgVodooo 2.8.x and related WIP versions

I backported some fixes to the lates release, that's what 2.82.4 is about: ========================= 2.82.4 ========================= Fixing DDraw bugs (Konami Collector's Series: Castlevania & Contra, Blackstone Chronicles) Workarounding a DDraw internal resource sharing problem Fixing DDraw …

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